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What is Jedi Knight: Arena?

Jedi Knight: Arena (JK:Arena) is a  Total Conversion for LucasArts Jedi Knight: Dark Forces II. Like other recent first-person shooter games, JK:Arena will be completely multiplayer-based with the option of using ai controlled bots (using RBots technology) in single player mode. The gameplay of JK:Arena is very much the same as Jedi Knight, with a few tweaks and enhancements. There will be several new game modes, weapons, items and Force powers. Much of JK:Arena will be influenced by feedback from the Jedi Knight Community.

New Game Modes:

Capture and Hold: 
The idea of this game is to capture the enemies base while defending your own.

Domination:
The idea here is to dominate (duh!) a certain number of key locations for a set amount of time. The first team to achieve the required amount of points wins!

Instant Kill:
This is the style of game you should go for if all-out action is what you're after. Each player wields an Enhanced Stormtrooper Rifle that fires a bolt of of blue energy spelling instant death to its target.

Last Man Standing:
This mode is similar to the regular deathmatch. It defers in that instead of setting a time limit that must be reached in order to win the game, each player starts off with a set amount of lives and all weapons. Each time you die, you loose a life. When a you  loose all your lives you are eliminated from the game. The last man standing wins the game.

Perfect Sword:
This is a quick style of game in which you wield your trusty Lightsaber to duel your enemies. When you die, you are eliminated from the game. The last man standing wins the game.

Retrieval:
This mode is similar to Capture-the-Flag in the fact that you have to capture a flag and return it to your base. The will be three flags in each level, which your team must return to you base. When a team owns all three flags, they win the game.

New Weapons:

Arc Welder:
Originally designed as an  industrial tool, it has been modified as  an extremely dangerous weapon. It fires a burst of white electricity on its target.
Ammo: Five power cells per fire.

Blaster Stun Rifle:
The primary fire of this modified Stormtrooper Rifle identical to its  standard counterpart. The secondary fire, however, fires a bolt of blue energy which will stun its target and render them unconscious for a few brief moments.
Ammo: Two Energy cells per fire (primary). Five energy cells per fire (secondary).

Enhanced Stromtrooper Rifle (InstaGib only):
The Enhanced Stormtrooper Rifle fires a a bolt of blue energy which instantly kills its target. 
Ammo: Two energy cells per fire.

Fusion Cutter:
The Fusion Cutter originally appeared in Dark Forces. It is a construction tool, but can be used as a weapon in a pinch. The primary mode fires one barrel at a time in  straight, 3-shot bursts, while the secondary mode fires all 4 barrels at once. Ammo: One cell per fire (primary). 8 cells per fire (secondary).

Mortar Gun:
The Mortar Gun originally appeared in Dark Forces. The Mortar Gun lobs shells that explode on impact.
Ammo: One shell per fire. 
New Items:

Field Light:
Drop one of these within the shadows to light up a dark- lit room.

Grappling Hook:
The Grappling Hook allows to to get to hard to reach places. 

Health Tube:
Allows you to revive 5 health.

Mortar Gun Shells:
Ammo for the Mortar Gun. 
New Force Powers:

(please note: all of the following Force Powers are neutral).

Target Enhance:
Allows you to target your enemies more accurately with your projectile weapons.

Summon:
Summons a visage of an enemy which will attack you nearest opponent.